ch1_02_snd_dcl

ch1_02_snd_dcl is a decal of the GTA V map in Pacific Ocean, from the base game. It measures 72.4 × 31.1 × 13.4 m and is drawn with 154 triangles and 8 textures, up to 120 m away.
- Model
- ch1_02_snd_dcl
- Hash
- 14660227 (0x00DFB283)
- What it is
- decal
- Size (m)
- 72.4 × 31.1 × 13.4
- Size class
- huge
- LOD distance (m)
- 120
- Vertices
- 167
- Triangles
- 154
- Textures
- 8
- Texture dictionary
- ch1_02_terrain
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_02.rpf\ch1_02_snd_dcl.ydr
- Definition file
- cityhills_01_metadata_015_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_02_snd_dcl is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -3076.82, 189.90, 8.82.
The map files (IPLs) that place it include ch1_02_strm_1 and hei_ch1_02_strm_1.
Also placed by ch1_02_strm_1
- prop_fncres_01a
- prop_letterbox_01
- prop_pot_plant_01a
- prop_pot_plant_01e
- prop_table_04_chr
- prop_letterbox_03
- prop_patio_lounger_3
- prop_pot_plant_01d
- prop_roofvent_09a
- prop_oldlight_01c
- prop_rub_tyre_02
- prop_aircon_s_02b
Models like ch1_02_snd_dcl
- ch1_02_beach_01
- ch1_02_beach_02
- ch1_02_blends_00100
- ch1_02_blends_00101
- ch1_02_blends_00102
- ch1_02_ch1_road01
- ch1_02_coastrok_01
- ch1_02_coastrok_02
- ch1_02_coastrok_03
- ch1_02_coastrok_03a
- ch1_02_coastrok_04
- ch1_02_coastrok_05
local obj = CreateObject(`ch1_02_snd_dcl`, coords.x, coords.y, coords.z, false, false, false)