ch1_02_slod1

ch1_02_slod1 is a super-low-detail (SLOD) model of the GTA V map in Banham Canyon, from the base game. It measures 117 × 383 × 23.8 m and is drawn with 9,350 triangles and 2 textures, up to 1,250 m away.
- Model
- ch1_02_slod1
- Hash
- 523574947 (0x1F351EA3)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 117 × 383 × 23.8
- Size class
- huge
- LOD distance (m)
- 1250
- Vertices
- 17,073
- Triangles
- 9,350
- Textures
- 2
- Texture dictionary
- ch1_lod_0102_slod2_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_lod_0102_slod2_children.ydd
- Definition file
- cityhills_01_metadata_016.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_02_slod1 is placed 2 times on the map, most of all in Banham Canyon. One of its places: -3082.86, 387.36, 10.89.
The map files (IPLs) that place it include ch1_02 and hei_ch1_02.
Also placed by ch1_02
- 0x05bf9686
- 0x0617974a
- 0x1eeefc2b
- 0x215542b5
- 0x2a4b5f9d
- 0x347f7419
- 0x3815fb32
- 0x3d438591
- 0x41935009
- 0x423a8e9b
- 0x4f5d28e0
- 0x60e04cca
Models like ch1_02_slod1
- ch1_02_12
- ch1_02_armco_left001
- ch1_02_armco_left001b
- ch1_02_beach_01
- ch1_02_beach_01_dec
- ch1_02_beach_02
- ch1_02_blends_00100
- ch1_02_blends_00101
- ch1_02_blends_00102
- ch1_02_blg02cloth01
- ch1_02_build_02
local obj = CreateObject(`ch1_02_slod1`, coords.x, coords.y, coords.z, false, false, false)