ch1_02_sea_ch1_02_uw2_01

ch1_02_sea_ch1_02_uw2_01 is a water or sea piece of the GTA V map in Pacific Ocean, from the base game. It measures 145 × 218 × 14.6 m and is drawn with 2,746 triangles and 15 textures, up to 299 m away. From far away the game draws ch1_02_sea_ch1_02_uw2_01_lod in its place.
- Model
- ch1_02_sea_ch1_02_uw2_01
- Hash
- 2726383088 (0xA2814DF0)
- What it is
- water or sea piece
- Size (m)
- 145 × 218 × 14.6
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 1,701
- Triangles
- 2,746
- Textures
- 15
- Texture dictionary
- ch1_02_sea_uw
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_02_sea.rpf\ch1_02_sea_ch1_02_uw2_01.ydr
- Definition file
- cityhills_01_metadata_020_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_02_sea_ch1_02_uw2_01 is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -3222.03, 229.44, -8.71.
The map files (IPLs) that place it include ch1_02_sea_long_0 and hei_ch1_02_sea_long_0.
Also placed by ch1_02_sea_long_0
- csx_seabed_rock3_
- csx_seabed_rock4_
- prop_coral_kelp_02
- prop_coral_kelp_03d
- prop_coral_kelp_03
- csx_seabed_bldr5_
- prop_coral_kelp_01
- prop_coral_kelp_03a
- prop_coral_kelp_03b
- prop_coral_kelp_03c
- csx_seabed_bldr6_
- prop_coral_kelp_04
Models like ch1_02_sea_ch1_02_uw2_01
- ch1_02_sea_ch1_02_uw2_02
- ch1_02_sea_ch1_02_uw1_00
- ch1_02_sea_ch1_02_uw1_01
- ch1_02_sea_ch1_02_uw1_02
- ch1_02_sea_ch1_02_uw1_03
- ch1_02_sea_ch1_02_uw1_04
- ch1_02_sea_ch1_02_uw1_05
- ch1_02_sea_ch1_02_uw1_06
- ch1_02_sea_ch1_02_uw1_07
- ch1_02_sea_ch1_02_uw1_dec_00
- ch1_02_sea_ch1_02_uw1_dec_01
- ch1_02_sea_ch1_02_uw1_dec_02
local obj = CreateObject(`ch1_02_sea_ch1_02_uw2_01`, coords.x, coords.y, coords.z, false, false, false)