ch1_01_road06

ch1_01_road06 is a road or track piece of the GTA V map in Pacific Bluffs, from the base game. It measures 68.5 × 10.4 × 4.52 m and is drawn with 2,484 triangles and 6 textures, up to 92 m away. From far away the game draws ch1_01_road06_lod in its place.
- Model
- ch1_01_road06
- Hash
- 321924741 (0x13302E85)
- What it is
- road or track piece
- Size (m)
- 68.5 × 10.4 × 4.52
- Size class
- huge
- LOD distance (m)
- 92
- Vertices
- 4,425
- Triangles
- 2,484
- Textures
- 6
- Texture dictionary
- ch1_01_barriers
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_road06.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_road06 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2233.86, -324.68, 14.95.
The map files (IPLs) that place it include ch1_01_strm_7 and hei_ch1_01_strm_7.
Also placed by ch1_01_strm_7
- prop_gravestones_02a
- prop_fncres_02d
- prop_gravestones_01a
- prop_gravestones_04a
- prop_gravestones_07a
- prop_veg_grass_02_a
- prop_bench_08
- prop_gravestones_09a
- prop_gravestones_05a
- prop_gravetomb_01a
- prop_veg_crop_02
- prop_snow_flower_01
Models like ch1_01_road06
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_road06`, coords.x, coords.y, coords.z, false, false, false)