char_marcel

- Name
- char_marcel
- Textures
- 1
- Some of them
- char_marcel
- Pack
- basegame
RequestStreamedTextureDict('char_marcel')
while not HasStreamedTextureDictLoaded('char_marcel') do Wait(0) end
DrawSprite('char_marcel', 'char_marcel', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)