char_mansion_ai_g

- Name
- char_mansion_ai_g
- Textures
- 1
- Some of them
- char_mansion_ai_g
- Pack
- basegame
RequestStreamedTextureDict('char_mansion_ai_g')
while not HasStreamedTextureDictLoaded('char_mansion_ai_g') do Wait(0) end
DrawSprite('char_mansion_ai_g', 'char_mansion_ai_g', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)