char_ary

- Name
- char_ary
- Textures
- 1
- Some of them
- char_ary
- Pack
- basegame
RequestStreamedTextureDict('char_ary')
while not HasStreamedTextureDictLoaded('char_ary') do Wait(0) end
DrawSprite('char_ary', 'char_ary', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)