weap_ie_vehicle_mg
- Name
- weap_ie_vehicle_mg
- Effects
- bullet_tracer_ie_vehicle_mg, muz_ie_vehicle_mg
- Pack
- basegame
RequestNamedPtfxAsset('weap_ie_vehicle_mg')
while not HasNamedPtfxAssetLoaded('weap_ie_vehicle_mg') do Wait(0) end
UseParticleFxAsset('weap_ie_vehicle_mg')
StartParticleFxNonLoopedAtCoord('bullet_tracer_ie_vehicle_mg', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)