RequestNamedPtfxAsset('weap_gr_vehicle_weapons')
while not HasNamedPtfxAssetLoaded('weap_gr_vehicle_weapons') do Wait(0) end
UseParticleFxAsset('weap_gr_vehicle_weapons')
StartParticleFxNonLoopedAtCoord('bullet_tracer_opp_fp', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)