weap_ch_weapons
- Name
- weap_ch_weapons
- Effects
- weap_ch_hazcan, weap_ch_hazcan_splash_sp
- Pack
- basegame
RequestNamedPtfxAsset('weap_ch_weapons')
while not HasNamedPtfxAssetLoaded('weap_ch_weapons') do Wait(0) end
UseParticleFxAsset('weap_ch_weapons')
StartParticleFxNonLoopedAtCoord('weap_ch_hazcan', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)