weap_revolver
- Name
- weap_revolver
- Effects
- eject_revolver
- Textures
- 2
- Pack
- basegame
RequestNamedPtfxAsset('weap_revolver')
while not HasNamedPtfxAssetLoaded('weap_revolver') do Wait(0) end
UseParticleFxAsset('weap_revolver')
StartParticleFxNonLoopedAtCoord('eject_revolver', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)