scr_recrash_rescue
- Name
- scr_recrash_rescue
- Effects
- scr_recrash_rescue_fire
- Pack
- basegame
RequestNamedPtfxAsset('scr_recrash_rescue')
while not HasNamedPtfxAssetLoaded('scr_recrash_rescue') do Wait(0) end
UseParticleFxAsset('scr_recrash_rescue')
StartParticleFxNonLoopedAtCoord('scr_recrash_rescue_fire', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)