ch1_01_tcmain03

ch1_01_tcmain03 is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 73.4 × 73.7 × 10.9 m and is drawn with 4,681 triangles and 60 textures, up to 98 m away. From far away the game draws ch1_01_tcmain03_lod in its place.
- Model
- ch1_01_tcmain03
- Hash
- 195829895 (0x0BAC2087)
- What it is
- piece
- Size (m)
- 73.4 × 73.7 × 10.9
- Size class
- huge
- LOD distance (m)
- 98
- Vertices
- 6,349
- Triangles
- 4,681
- Textures
- 60
- Texture dictionary
- ch1_01_tcblgs
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_tcmain03.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_tcmain03 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -3032.02, 105.84, 12.40.
The map files (IPLs) that place it include ch1_01_strm_2 and hei_ch1_01_strm_2.
Also placed by ch1_01_strm_2
- prop_fnclink_02f
- prop_tennis_ball
- prop_veg_crop_02
- prop_bleachers_04
- prop_skylight_02
- prop_tennis_rack_01
- prop_water_bottle
- prop_aircon_m_08
- prop_jetski_trailer_01
- prop_parasol_04e
- prop_ventsystem_03
- prop_ven_market_table1
Models like ch1_01_tcmain03
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_tcmain03`, coords.x, coords.y, coords.z, false, false, false)