GTA Explorer

ch1_01_seawall003_lod

ch1_01_seawall003_lod, a low-detail (LOD) model of the GTA V map in Pacific Bluffs

ch1_01_seawall003_lod is a low-detail (LOD) model of the GTA V map in Pacific Bluffs, from the base game. It measures 20.2 × 15.8 × 6.91 m and is drawn with 1,484 triangles and 2 textures, up to 500 m away. It is the lower-detail copy of ch1_01_seawall003 that the game draws from far away.

Model
ch1_01_seawall003_lod
Hash
1017243346 (0x3CA1E6D2)
What it is
low-detail (LOD) model
Size (m)
20.2 × 15.8 × 6.91
Size class
huge
LOD distance (m)
500
Vertices
928
Triangles
1,484
Textures
2
Texture dictionary
ch1_01_lod
Asset type
drawabledictionary
Kind
ydd
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_01_beach_slod_02_children.ydd
Definition file
cityhills_01_metadata_005.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_01_seawall003_lod is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2175.23, -449.42, 2.18.

The map files (IPLs) that place it include ch1_01 and hei_ch1_01.

Also placed by ch1_01

local obj = CreateObject(`ch1_01_seawall003_lod`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…