ch1_01_pierrck_a

ch1_01_pierrck_a is a structure of the GTA V map in Pacific Bluffs, from the base game. It measures 94.6 × 59.8 × 7.72 m and is drawn with 8,579 triangles and 6 textures, up to 90 m away.
- Model
- ch1_01_pierrck_a
- Hash
- 3062494327 (0xB689F477)
- What it is
- structure
- Size (m)
- 94.6 × 59.8 × 7.72
- Size class
- huge
- LOD distance (m)
- 90
- Vertices
- 5,542
- Triangles
- 8,579
- Textures
- 6
- Texture dictionary
- ch1_01_rocks
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_pierrck_a.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_pierrck_a is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2188.77, -404.15, 10.06.
The map files (IPLs) that place it include ch1_01_strm_7 and hei_ch1_01_strm_7.
Also placed by ch1_01_strm_7
- prop_gravestones_02a
- prop_fncres_02d
- prop_gravestones_01a
- prop_gravestones_04a
- prop_gravestones_07a
- prop_veg_grass_02_a
- prop_bench_08
- prop_gravestones_09a
- prop_gravestones_05a
- prop_gravetomb_01a
- prop_veg_crop_02
- prop_snow_flower_01
Models like ch1_01_pierrck_a
- ch1_01_beachrck_a
- ch1_01_beachrck_b
- ch1_01_beachrck_c
- ch1_01_beachrck_d
- ch1_01_beachrck_e
- ch1_01_beachrck_f
- ch1_01_beachrck_g
- ch1_01_beachrck_h
- ch1_01_beachrck_i
- ch1_01_beachrck_j
- ch1_01_seawall002
- ch1_01_seawall003
local obj = CreateObject(`ch1_01_pierrck_a`, coords.x, coords.y, coords.z, false, false, false)