ch_chint02_broken_screen004

ch_chint02_broken_screen004 is a piece of the GTA V map, from The Diamond Casino Heist. It measures 0.56 × 0.41 × 0.36 m and is drawn with 1,244 triangles and 3 textures, up to 100 m away.
- Model
- ch_chint02_broken_screen004
- Hash
- 2271486161 (0x876420D1)
- What it is
- piece
- Size (m)
- 0.56 × 0.41 × 0.36
- Size class
- small
- LOD distance (m)
- 100
- Vertices
- 976
- Triangles
- 1,244
- Textures
- 3
- Texture dictionary
- ch_chint02_entity_set_arcade_set_derelict_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_broken_screen004.ydr
- Definition file
- ch_dlc_int_02_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint02_broken_screen004: scripts spawn it, or an interior’s entity set does.
Models like ch_chint02_broken_screen004
- ch_chint02_broken_fan
- ch_chint02_broken_plaster_decal
- ch_chint02_broken_screen
- ch_chint02_broken_screen001
- ch_chint02_broken_screen002
- ch_chint02_broken_screen003
- ch_chint02_broken_screen005
- ch_chint02_broken_screen006
- ch_chint02_broken_screen007
- ch_chint02_broken_screen008
- ch_chint02_broken_tiles_derelict
local obj = CreateObject(`ch_chint02_broken_screen004`, coords.x, coords.y, coords.z, false, false, false)