ch1_01_bridge

ch1_01_bridge is a road or track piece of the GTA V map in Pacific Bluffs, from the base game. It measures 5.83 × 11.8 × 2.07 m and is drawn with 5,064 triangles and 2 textures, up to 20 m away. From far away the game draws ch1_01_bridge_lod in its place.
- Model
- ch1_01_bridge
- Hash
- 4003214212 (0xEE9C3384)
- What it is
- road or track piece
- Size (m)
- 5.83 × 11.8 × 2.07
- Size class
- large
- LOD distance (m)
- 20
- Vertices
- 9,442
- Triangles
- 5,064
- Textures
- 2
- Texture dictionary
- ch1_01_gvyard
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_bridge.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_bridge is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -1733.28, -177.43, 58.16.
The map files (IPLs) that place it include ch1_01_strm_7 and hei_ch1_01_strm_7.
Also placed by ch1_01_strm_7
- prop_gravestones_02a
- prop_fncres_02d
- prop_gravestones_01a
- prop_gravestones_04a
- prop_gravestones_07a
- prop_veg_grass_02_a
- prop_bench_08
- prop_gravestones_09a
- prop_gravestones_05a
- prop_gravetomb_01a
- prop_veg_crop_02
- prop_snow_flower_01
Models like ch1_01_bridge
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_bridge`, coords.x, coords.y, coords.z, false, false, false)