ch1_01_beachrck_slod1

ch1_01_beachrck_slod1 is a super-low-detail (SLOD) model of the GTA V map in Pacific Bluffs, from the base game. It measures 324 × 735 × 22.5 m and is drawn with 4,015 triangles and 3 textures, up to 1,400 m away.
- Model
- ch1_01_beachrck_slod1
- Hash
- 2856816433 (0xAA478F31)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 324 × 735 × 22.5
- Size class
- huge
- LOD distance (m)
- 1400
- Vertices
- 4,738
- Triangles
- 4,015
- Textures
- 3
- Texture dictionary
- ch1_lod_0102_slod2_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_lod_0102_slod2_children.ydd
- Definition file
- cityhills_01_metadata_005.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_beachrck_slod1 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2522.86, -199.64, 8.85.
The map files (IPLs) that place it include ch1_01 and hei_ch1_01.
Also placed by ch1_01
- 0x0fd5de4f
- 0x12eb8b11
- 0x14134903
- 0x1fedf029
- 0x22790fbe
- 0x289715e6
- 0x2cce5fc7
- 0x3c26d13a
- 0x3ce6f2de
- 0x51fc9de0
- 0x56c9d647
- 0x616964e3
Models like ch1_01_beachrck_slod1
- ch1_01_beachrck_a
- ch1_01_beachrck_b
- ch1_01_beachrck_c
- ch1_01_beachrck_d
- ch1_01_beachrck_e
- ch1_01_beachrck_f
- ch1_01_beachrck_g
- ch1_01_beachrck_h
local obj = CreateObject(`ch1_01_beachrck_slod1`, coords.x, coords.y, coords.z, false, false, false)