bh1_31_plot03_gnd

bh1_31_plot03_gnd is a piece of the GTA V map in Richman, from title update 2. It measures 101 × 71.6 × 9.25 m and is drawn with 13,650 triangles and 48 textures, up to 120 m away.
- Model
- bh1_31_plot03_gnd
- Hash
- 3363119856 (0xC87522F0)
- What it is
- piece
- Size (m)
- 101 × 71.6 × 9.25
- Size class
- huge
- LOD distance (m)
- 120
- Vertices
- 18,567
- Triangles
- 13,650
- Textures
- 48
- Texture dictionary
- bh1_31
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_31.rpf\bh1_31_plot03_gnd.ydr
- Definition file
- beverly_metadata_017_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_31_plot03_gnd is placed 2 times on the map, most of all in Richman. One of its places: -1580.94, -35.30, 58.48.
The map files (IPLs) that place it include bh1_31_strm_0 and hei_bh1_31_strm_0.
Also placed by bh1_31_strm_0
- prop_wall_light_16c
- prop_streetlight_07a
- prop_plant_int_01b
- prop_pot_plant_02b
- prop_lrggate_01_pst
- prop_bush_neat_02
- prop_roofvent_01b
- prop_table_05
- prop_armchair_01
- prop_cctv_cam_02a
- prop_fnclink_03b
- prop_gatecom_01
Models like bh1_31_plot03_gnd
- bh1_31_detail3
- bh1_31_details
- bh1_31_edge
- bh1_31_gate
- bh1_31_ground1
- bh1_31_m1
- bh1_31_m2
- bh1_31_m2g
- bh1_31_m3
- bh1_31_t_fencea
- bh1_31_t_fenceb
local obj = CreateObject(`bh1_31_plot03_gnd`, coords.x, coords.y, coords.z, false, false, false)