bh1_31_detail3

bh1_31_detail3 is a detail piece of the GTA V map in Richman, from title update 2. It measures 6.17 × 7.59 × 1.03 m and is drawn with 14,935 triangles and 4 textures, up to 30 m away.
- Model
- bh1_31_detail3
- Hash
- 930733592 (0x3779DE18)
- What it is
- detail piece
- Size (m)
- 6.17 × 7.59 × 1.03
- Size class
- large
- LOD distance (m)
- 30
- Vertices
- 13,938
- Triangles
- 14,935
- Textures
- 4
- Texture dictionary
- bh1_31
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_31.rpf\bh1_31_detail3.ydr
- Definition file
- beverly_metadata_017_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_31_detail3 is placed 2 times on the map, most of all in Richman. One of its places: -1511.34, -102.80, 53.62.
The map files (IPLs) that place it include bh1_31_strm_0 and hei_bh1_31_strm_0.
Also placed by bh1_31_strm_0
- prop_wall_light_16c
- prop_streetlight_07a
- prop_plant_int_01b
- prop_pot_plant_02b
- prop_lrggate_01_pst
- prop_bush_neat_02
- prop_roofvent_01b
- prop_table_05
- prop_armchair_01
- prop_cctv_cam_02a
- prop_fnclink_03b
- prop_gatecom_01
Models like bh1_31_detail3
- bh1_31_dcl_01
- bh1_31_dcl_02
- bh1_31_dcl_03
- bh1_31_dcl_04
- bh1_31_dcl_05
- bh1_31_dcl_06
- bh1_31_dcl_07
- bh1_31_details
- bh1_31_edge
- bh1_31_em_a
- bh1_31_em_b
- bh1_31_em_c
local obj = CreateObject(`bh1_31_detail3`, coords.x, coords.y, coords.z, false, false, false)