bh1_31_edge

bh1_31_edge is a piece of the GTA V map in Richman, from title update 2. It measures 2.30 × 7.46 × 0.99 m and is drawn with 72 triangles and 1 texture, up to 76 m away.
- Model
- bh1_31_edge
- Hash
- 1230098698 (0x4951D10A)
- What it is
- piece
- Size (m)
- 2.30 × 7.46 × 0.99
- Size class
- large
- LOD distance (m)
- 76
- Vertices
- 57
- Triangles
- 72
- Textures
- 1
- Texture dictionary
- bh1_31
- Asset type
- fragment
- Kind
- yft
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_31.rpf\bh1_31_edge.yft
- Definition file
- beverly_metadata_017_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_31_edge is placed 2 times on the map, most of all in Richman. One of its places: -1587.00, -39.38, 62.50.
The map files (IPLs) that place it include bh1_31_strm_0 and hei_bh1_31_strm_0.
Also placed by bh1_31_strm_0
- prop_wall_light_16c
- prop_streetlight_07a
- prop_plant_int_01b
- prop_pot_plant_02b
- prop_lrggate_01_pst
- prop_bush_neat_02
- prop_roofvent_01b
- prop_table_05
- prop_armchair_01
- prop_cctv_cam_02a
- prop_fnclink_03b
- prop_gatecom_01
Models like bh1_31_edge
- bh1_31_dcl_01
- bh1_31_dcl_02
- bh1_31_dcl_03
- bh1_31_dcl_04
- bh1_31_dcl_05
- bh1_31_dcl_06
- bh1_31_dcl_07
- bh1_31_detail3
- bh1_31_details
- bh1_31_em_a
- bh1_31_em_b
- bh1_31_em_c
local obj = CreateObject(`bh1_31_edge`, coords.x, coords.y, coords.z, false, false, false)