bh1_31_m2

bh1_31_m2 is a piece of the GTA V map in Richman, from title update 2. It measures 77.5 × 77.1 × 16.4 m and is drawn with 17,548 triangles and 24 textures, up to 70 m away. From far away the game draws bh1_31_m2_lod in its place.
- Model
- bh1_31_m2
- Hash
- 3802095542 (0xE29F5FB6)
- What it is
- piece
- Size (m)
- 77.5 × 77.1 × 16.4
- Size class
- huge
- LOD distance (m)
- 70
- Vertices
- 25,930
- Triangles
- 17,548
- Textures
- 24
- Texture dictionary
- bh1_31
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_31.rpf\bh1_31_m2.ydr
- Definition file
- beverly_metadata_017_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_31_m2 is placed 2 times on the map, most of all in Richman. One of its places: -1481.61, -43.61, 59.64.
The map files (IPLs) that place it include bh1_31_strm_0 and hei_bh1_31_strm_0.
Also placed by bh1_31_strm_0
- prop_wall_light_16c
- prop_streetlight_07a
- prop_plant_int_01b
- prop_pot_plant_02b
- prop_lrggate_01_pst
- prop_bush_neat_02
- prop_roofvent_01b
- prop_table_05
- prop_armchair_01
- prop_cctv_cam_02a
- prop_fnclink_03b
- prop_gatecom_01
Models like bh1_31_m2
- bh1_31_dcl_01
- bh1_31_dcl_02
- bh1_31_dcl_03
- bh1_31_dcl_04
- bh1_31_dcl_05
- bh1_31_dcl_06
- bh1_31_dcl_07
- bh1_31_detail3
- bh1_31_details
- bh1_31_edge
- bh1_31_em_a
- bh1_31_em_b
local obj = CreateObject(`bh1_31_m2`, coords.x, coords.y, coords.z, false, false, false)