bh1_31_gate

bh1_31_gate is a fence or wall of the GTA V map in Richman, from title update 2. It measures 1.36 × 0.10 × 2.72 m and is drawn with 410 triangles and 2 textures, up to 120 m away. From far away the game draws bh1_31_gate_lod in its place.
- Model
- bh1_31_gate
- Hash
- 2241596276 (0x859C0B74)
- What it is
- fence or wall
- Size (m)
- 1.36 × 0.10 × 2.72
- Size class
- medium
- LOD distance (m)
- 120
- Vertices
- 475
- Triangles
- 410
- Textures
- 2
- Texture dictionary
- bh1_31
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_31.rpf\bh1_31_gate.ydr
- Definition file
- beverly_metadata_017_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_31_gate is placed 2 times on the map, most of all in Richman. One of its places: -1620.90, -57.01, 59.25.
The map files (IPLs) that place it include bh1_31_strm_0 and hei_bh1_31_strm_0.
Also placed by bh1_31_strm_0
- prop_wall_light_16c
- prop_streetlight_07a
- prop_plant_int_01b
- prop_pot_plant_02b
- prop_lrggate_01_pst
- prop_bush_neat_02
- prop_roofvent_01b
- prop_table_05
- prop_armchair_01
- prop_cctv_cam_02a
- prop_fnclink_03b
- prop_gatecom_01
Models like bh1_31_gate
- bh1_31_dcl_01
- bh1_31_dcl_02
- bh1_31_dcl_03
- bh1_31_dcl_04
- bh1_31_dcl_05
- bh1_31_dcl_06
- bh1_31_dcl_07
- bh1_31_detail3
- bh1_31_details
- bh1_31_edge
- bh1_31_em_a
- bh1_31_em_b
local obj = CreateObject(`bh1_31_gate`, coords.x, coords.y, coords.z, false, false, false)