bh1_31_slod1

bh1_31_slod1 is a super-low-detail (SLOD) model of the GTA V map in Richman, from title update 2. It measures 192 × 150 × 20.4 m and is drawn with 5,060 triangles and 2 textures, up to 450 m away.
- Model
- bh1_31_slod1
- Hash
- 3905290898 (0xE8C60292)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 192 × 150 × 20.4
- Size class
- huge
- LOD distance (m)
- 450
- Vertices
- 8,530
- Triangles
- 5,060
- Textures
- 2
- Texture dictionary
- bh1_lod_30_31_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_30_31_children.ydd
- Definition file
- beverly_metadata_003.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_31_slod1 is placed 2 times on the map, most of all in Richman. One of its places: -1538.65, -74.88, 59.80.
The map files (IPLs) that place it include bh1_31 and hei_bh1_31.
Also placed by bh1_31
Models like bh1_31_slod1
- bh1_31_dcl_01
- bh1_31_dcl_02
- bh1_31_dcl_03
- bh1_31_dcl_04
- bh1_31_dcl_05
- bh1_31_dcl_06
- bh1_31_dcl_07
- bh1_31_detail3
- bh1_31_details
- bh1_31_edge
- bh1_31_em_a
- bh1_31_em_b
local obj = CreateObject(`bh1_31_slod1`, coords.x, coords.y, coords.z, false, false, false)