GTA Explorer

bh1_31_slod1

bh1_31_slod1, a super-low-detail (SLOD) model of the GTA V map in Richman

bh1_31_slod1 is a super-low-detail (SLOD) model of the GTA V map in Richman, from title update 2. It measures 192 × 150 × 20.4 m and is drawn with 5,060 triangles and 2 textures, up to 450 m away.

Model
bh1_31_slod1
Hash
3905290898 (0xE8C60292)
What it is
super-low-detail (SLOD) model
Size (m)
192 × 150 × 20.4
Size class
huge
LOD distance (m)
450
Vertices
8,530
Triangles
5,060
Textures
2
Texture dictionary
bh1_lod_30_31_children
Asset type
drawabledictionary
Kind
ydd
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_30_31_children.ydd
Definition file
beverly_metadata_003.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_31_slod1 is placed 2 times on the map, most of all in Richman. One of its places: -1538.65, -74.88, 59.80.

The map files (IPLs) that place it include bh1_31 and hei_bh1_31.

Also placed by bh1_31

Models like bh1_31_slod1

local obj = CreateObject(`bh1_31_slod1`, coords.x, coords.y, coords.z, false, false, false)

 

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