bh1_31_m2_lod

bh1_31_m2_lod is a low-detail (LOD) model of the GTA V map in Richman, from title update 2. It measures 56.2 × 53.4 × 17.4 m and is drawn with 5,040 triangles and 5 textures, up to 250 m away. It is the lower-detail copy of bh1_31_m2 that the game draws from far away.
- Model
- bh1_31_m2_lod
- Hash
- 391175727 (0x1750DE2F)
- What it is
- low-detail (LOD) model
- Size (m)
- 56.2 × 53.4 × 17.4
- Size class
- huge
- LOD distance (m)
- 250
- Vertices
- 8,221
- Triangles
- 5,040
- Textures
- 5
- Texture dictionary
- bh1_31lod
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_31_slod1_children.ydd
- Definition file
- beverly_metadata_003.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_31_m2_lod is placed 2 times on the map, most of all in Richman. One of its places: -1483.65, -48.85, 59.69.
The map files (IPLs) that place it include bh1_31 and hei_bh1_31.
Also placed by bh1_31
Models like bh1_31_m2_lod
local obj = CreateObject(`bh1_31_m2_lod`, coords.x, coords.y, coords.z, false, false, false)