bh1_35_slod1

bh1_35_slod1 is a super-low-detail (SLOD) model of the GTA V map in Richman, from title update 2. It measures 120 × 152 × 34.5 m and is drawn with 4,143 triangles and 2 textures, up to 1,000 m away.
- Model
- bh1_35_slod1
- Hash
- 3372445061 (0xC9036D85)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 120 × 152 × 34.5
- Size class
- huge
- LOD distance (m)
- 1000
- Vertices
- 7,106
- Triangles
- 4,143
- Textures
- 2
- Texture dictionary
- bh1_lod_29_35_36_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_29_35_36_children.ydd
- Definition file
- beverly_metadata_003.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_35_slod1 is placed 2 times on the map, most of all in Richman. One of its places: -1625.55, 214.26, 74.83.
The map files (IPLs) that place it include bh1_35 and hei_bh1_35.
Also placed by bh1_35
Models like bh1_35_slod1
- bh1_35_beamsa
- bh1_35_beamsc
- bh1_35_bldcl_01
- bh1_35_bldcl_02
- bh1_35_bldcl_03
- bh1_35_bldcl_04
- bh1_35_campusbuild_01a
- bh1_35_campusgnd
- bh1_35_campusgnd2
- bh1_35_dcl_01
- bh1_35_dcl_02
- bh1_35_dcl_03
local obj = CreateObject(`bh1_35_slod1`, coords.x, coords.y, coords.z, false, false, false)