GTA Explorer

ba_rig_dj_02_lights_04_c_scr

ba_rig_dj_02_lights_04_c_scr, an emissive (light) mesh of the GTA V map

ba_rig_dj_02_lights_04_c_scr is an emissive (light) mesh of the GTA V map, from After Hours. It measures 20.3 × 14.7 × 5.28 m and is drawn with 14,640 triangles and 13 textures, up to 100 m away.

Model
ba_rig_dj_02_lights_04_c_scr
Hash
2010880778 (0x77DB9B0A)
What it is
emissive (light) mesh
Size (m)
20.3 × 14.7 × 5.28
Size class
huge
LOD distance (m)
100
Vertices
16,193
Triangles
14,640
Textures
13
Texture dictionary
ba_prop_ba_dj2_emis_rig_04
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_05.rpf\ba_rig_dj_02_lights_04_c_scr.ydr
Definition file
ba_prop_battle_lights_05.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_rig_dj_02_lights_04_c_scr: scripts spawn it, or an interior’s entity set does.

Models like ba_rig_dj_02_lights_04_c_scr

local obj = CreateObject(`ba_rig_dj_02_lights_04_c_scr`, coords.x, coords.y, coords.z, false, false, false)

 

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