bh1_31_em_slod

bh1_31_em_slod is a super-low-detail (SLOD) model of the GTA V map in Richman, from title update 2. It measures 147 × 104 × 12.1 m and is drawn with 84 triangles and 1 texture, up to 700 m away.
- Model
- bh1_31_em_slod
- Hash
- 2589059474 (0x9A51E992)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 147 × 104 × 12.1
- Size class
- huge
- LOD distance (m)
- 700
- Vertices
- 162
- Triangles
- 84
- Textures
- 1
- Texture dictionary
- bh1_lod_emissive_6_21_d_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_d_children.ydd
- Definition file
- beverly_metadata_003.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_31_em_slod is placed 2 times on the map, most of all in Richman. One of its places: -1538.65, -74.88, 59.80.
The map files (IPLs) that place it include bh1_31 and hei_bh1_31.
Also placed by bh1_31
Models like bh1_31_em_slod
local obj = CreateObject(`bh1_31_em_slod`, coords.x, coords.y, coords.z, false, false, false)