GTA Explorer

bh1_31_em_slod

bh1_31_em_slod, a super-low-detail (SLOD) model of the GTA V map in Richman

bh1_31_em_slod is a super-low-detail (SLOD) model of the GTA V map in Richman, from title update 2. It measures 147 × 104 × 12.1 m and is drawn with 84 triangles and 1 texture, up to 700 m away.

Model
bh1_31_em_slod
Hash
2589059474 (0x9A51E992)
What it is
super-low-detail (SLOD) model
Size (m)
147 × 104 × 12.1
Size class
huge
LOD distance (m)
700
Vertices
162
Triangles
84
Textures
1
Texture dictionary
bh1_lod_emissive_6_21_d_children
Asset type
drawabledictionary
Kind
ydd
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_d_children.ydd
Definition file
beverly_metadata_003.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_31_em_slod is placed 2 times on the map, most of all in Richman. One of its places: -1538.65, -74.88, 59.80.

The map files (IPLs) that place it include bh1_31 and hei_bh1_31.

Also placed by bh1_31

Models like bh1_31_em_slod

local obj = CreateObject(`bh1_31_em_slod`, coords.x, coords.y, coords.z, false, false, false)

 

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