weapons@projectile@molotov
- Dictionary
- weapons@projectile@molotov
- Clips
- grip, grip_idle, grip_run, grip_walk, idle, run, walk
- Pack
- basegame
RequestAnimDict('weapons@projectile@molotov')
while not HasAnimDictLoaded('weapons@projectile@molotov') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@projectile@molotov', 'grip', 8.0, -8.0, -1, 1, 0.0, false, false, false)