weapons@rifle@hi@stealthDictionaryweapons@rifle@hi@stealthClipsaim_med_loop, breathe_running_add, breathe_stand_add, breathe_walking_add, breathe_walking_bwd_add, fire_med, settle_med, walk_additive_backward, walk_additive_forward, walk_additive_left, walk_additive_rightPackbasegameRequestAnimDict('weapons@rifle@hi@stealth') while not HasAnimDictLoaded('weapons@rifle@hi@stealth') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'weapons@rifle@hi@stealth', 'aim_med_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)