weapons@projectile@Dictionaryweapons@projectile@Clipsaim_h, aim_intro, aim_intro_h, aim_l, aim_m, aim_med_live_walk, aim_med_walk, aim_outro, aim_run, aim_walk, aim_walk_live, aimlive_h, aimlive_l, aimlive_m, aimlive_run_fwd_add, breathe_stand_add, breathe_walking_add, breathe_walking_add_live, drop, drop_pull_pin, drop_underhand, grenade_throw_drop, grip_idle, grip_run, grip_walk, idle, plant_vertical_far, pull_pin, run, run_bwd_add, run_fwd_add, run_left_add, run_right_add, static_drop, throw_h_fb_stand, throw_l_fb_stand, throw_m_fb_stand, w_pull_pin, walk, walk_additive_leftPackpatchday2ngRequestAnimDict('weapons@projectile@') while not HasAnimDictLoaded('weapons@projectile@') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'weapons@projectile@', 'aim_h', 8.0, -8.0, -1, 1, 0.0, false, false, false)