RequestAnimDict('weapons@projectile@grenade_str')
while not HasAnimDictLoaded('weapons@projectile@grenade_str') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@projectile@grenade_str', 'throw_h_fb_backward', 8.0, -8.0, -1, 1, 0.0, false, false, false)