weapons@projectile@aim_throw_rifle
- Dictionary
- weapons@projectile@aim_throw_rifle
- Clips
- aim_throw_h, aim_throw_l, aim_throw_m
- Pack
- basegame
RequestAnimDict('weapons@projectile@aim_throw_rifle')
while not HasAnimDictLoaded('weapons@projectile@aim_throw_rifle') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@projectile@aim_throw_rifle', 'aim_throw_h', 8.0, -8.0, -1, 1, 0.0, false, false, false)