weapons@rifle@Dictionaryweapons@rifle@Clipsaim_2_holster, aim_2_idle_left, aim_2_idle_right, breathe_running_add, breathe_stand_add, breathe_walking_add, breathe_walking_bwd_add, holster_2_aim, idle, idle_2_aim_fwd_high, idle_2_aim_fwd_low, idle_2_aim_fwd_med, idle_2_aim_left_high, idle_2_aim_left_low, idle_2_aim_left_med, idle_2_aim_right_high, idle_2_aim_right_low, idle_2_aim_right_med, run, sprint, walk, walk_additive_backward, walk_additive_forward, walk_additive_left, walk_additive_right, wall_blockPackpatchday10ngRequestAnimDict('weapons@rifle@') while not HasAnimDictLoaded('weapons@rifle@') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'weapons@rifle@', 'aim_2_holster', 8.0, -8.0, -1, 1, 0.0, false, false, false)