RequestAnimDict('weapons@pistol@combat_pistol_str')
while not HasAnimDictLoaded('weapons@pistol@combat_pistol_str') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@pistol@combat_pistol_str', 'w_reload_aim', 8.0, -8.0, -1, 1, 0.0, false, false, false)