weap_sm_barrage
- Name
- weap_sm_barrage
- Effects
- proj_rpg_barrage_trail
- Pack
- basegame
RequestNamedPtfxAsset('weap_sm_barrage')
while not HasNamedPtfxAssetLoaded('weap_sm_barrage') do Wait(0) end
UseParticleFxAsset('weap_sm_barrage')
StartParticleFxNonLoopedAtCoord('proj_rpg_barrage_trail', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)