ch1_06f_water

ch1_06f_water is a water or sea piece of the GTA V map in Richman, from the base game. It measures 215 × 157 × 5.79 m and is drawn with 170 triangles, up to 500 m away.
- Model
- ch1_06f_water
- Hash
- 22863417 (0x015CDE39)
- What it is
- water or sea piece
- Size (m)
- 215 × 157 × 5.79
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 155
- Triangles
- 170
- Texture dictionary
- ch1_06f_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_06f.rpf\ch1_06f_water.ydr
- Definition file
- cityhills_01_metadata_002_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06f_water is placed 2 times on the map, most of all in Richman. One of its places: -1764.57, 304.24, 82.57.
The map files (IPLs) that place it include ch1_06f_long_0 and hei_ch1_06f_long_0.
Also placed by ch1_06f_long_0
- prop_plant_group_03
- prop_parasol_02
- prop_fountain1
- prop_parasol_05
- prop_plant_int_06c
- prop_rock_2_c
- prop_rock_2_d
- prop_rock_2_g
- ch1_06f_land_01
- ch1_06f_land_06
- ch1_06f_rd01
- prop_palm_med_01c
Models like ch1_06f_water
- ch1_06f_emi_slod
- ch1_06f_emissivea
- ch1_06f_emissiveb
- ch1_06f_emissivec
- ch1_06f_emissivee
- ch1_06f_emissivef
- ch1_06f_emissiveg
- ch1_06f_fence_m00
- ch1_06f_fence_m02
- ch1_06f_fence_m04
local obj = CreateObject(`ch1_06f_water`, coords.x, coords.y, coords.z, false, false, false)