ch1_06f_slod1

ch1_06f_slod1 is a super-low-detail (SLOD) model of the GTA V map in Richman, from the base game. It measures 381 × 321 × 53.0 m and is drawn with 12,487 triangles and 4 textures, up to 900 m away.
- Model
- ch1_06f_slod1
- Hash
- 326224430 (0x1371CA2E)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 381 × 321 × 53.0
- Size class
- huge
- LOD distance (m)
- 900
- Vertices
- 19,135
- Triangles
- 12,487
- Textures
- 4
- Texture dictionary
- ch1_lod_0106_slod2_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_lod_0106_slod2_children.ydd
- Definition file
- cityhills_01_metadata_019.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_06f_slod1 is placed 1 time on the map, in Richman. It stands at: -1764.57, 304.24, 82.57.
The map files (IPLs) that place it include ch1_06f.
Also placed by ch1_06f
- 0x3cc6d2e9
- 0x3ebe77cd
- 0x56c0ec79
- 0x6beba859
- 0xb776a2f3
- 0xc1e84f54
- 0xd68a099c
- 0xdbbc66a3
- ch1_06f_emi_slod
- ch1_06f_props_combo04_14_lod
- ch1_06f_props_combo04_15_lod
- ch1_06f_props_combo04_17_lod
Models like ch1_06f_slod1
- ch1_06f_emi_slod
- ch1_06f_emissivea
- ch1_06f_emissiveb
- ch1_06f_emissivec
- ch1_06f_emissivee
- ch1_06f_emissivef
- ch1_06f_emissiveg
- ch1_06f_fence_m00
- ch1_06f_fence_m02
- ch1_06f_fence_m04
local obj = CreateObject(`ch1_06f_slod1`, coords.x, coords.y, coords.z, false, false, false)