GTA Explorer

ch1_02_coastrok_03a_lod

ch1_02_coastrok_03a_lod, a low-detail (LOD) model of the GTA V map in Banham Canyon

ch1_02_coastrok_03a_lod is a low-detail (LOD) model of the GTA V map in Banham Canyon, from the base game. It measures 39.1 × 27.9 × 5.77 m and is drawn with 3,023 triangles and 2 textures, up to 500 m away. It is the lower-detail copy of ch1_02_coastrok_03a that the game draws from far away.

Model
ch1_02_coastrok_03a_lod
Hash
3965584795 (0xEC5E059B)
What it is
low-detail (LOD) model
Size (m)
39.1 × 27.9 × 5.77
Size class
huge
LOD distance (m)
500
Vertices
2,226
Triangles
3,023
Textures
2
Texture dictionary
ch1_02_rock_lod
Asset type
drawabledictionary
Kind
ydd
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_02_rok_slod_children.ydd
Definition file
cityhills_01_metadata_016.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_02_coastrok_03a_lod is placed 2 times on the map, most of all in Banham Canyon. One of its places: -3125.10, 288.43, 2.46.

The map files (IPLs) that place it include ch1_02 and hei_ch1_02.

Also placed by ch1_02

local obj = CreateObject(`ch1_02_coastrok_03a_lod`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…