GTA Explorer

bh1_32_em_a_slod

bh1_32_em_a_slod, a super-low-detail (SLOD) model of the GTA V map in Morningwood

bh1_32_em_a_slod is a super-low-detail (SLOD) model of the GTA V map in Morningwood, from title update 2. It measures 70.1 × 90.5 × 7.04 m and is drawn with 26 triangles and 1 texture, up to 2,000 m away. It is the lower-detail copy of bh1_32_em_a that the game draws from far away.

Model
bh1_32_em_a_slod
Hash
1701397090 (0x65694262)
What it is
super-low-detail (SLOD) model
Size (m)
70.1 × 90.5 × 7.04
Size class
huge
LOD distance (m)
2000
Vertices
52
Triangles
26
Textures
1
Texture dictionary
bh1_lod_emissive_6_21_children
Asset type
drawabledictionary
Kind
ydd
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_children.ydd
Definition file
beverly_metadata_005.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_32_em_a_slod is placed 2 times on the map, most of all in Morningwood. One of its places: -1477.92, -182.86, 56.81.

The map files (IPLs) that place it include bh1_32 and hei_bh1_32.

Also placed by bh1_32

Models like bh1_32_em_a_slod

local obj = CreateObject(`bh1_32_em_a_slod`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…