bh1_32_slod1

bh1_32_slod1 is a super-low-detail (SLOD) model of the GTA V map in Morningwood, from title update 2. It measures 82.7 × 104 × 22.9 m and is drawn with 708 triangles and 2 textures, up to 500 m away.
- Model
- bh1_32_slod1
- Hash
- 2196420012 (0x82EAB5AC)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 82.7 × 104 × 22.9
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 1,152
- Triangles
- 708
- Textures
- 2
- Texture dictionary
- bh1_lod_32_33_34_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_32_33_34_children.ydd
- Definition file
- beverly_metadata_005.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_32_slod1 is placed 2 times on the map, most of all in Morningwood. One of its places: -1477.92, -182.86, 56.81.
The map files (IPLs) that place it include bh1_32 and hei_bh1_32.
Also placed by bh1_32
Models like bh1_32_slod1
- bh1_32_blg01
- bh1_32_blg01_cloth_01
- bh1_32_blg01_cloth_01a
- bh1_32_blg01_cloth01
- bh1_32_blg01_cloth02
- bh1_32_em
- bh1_32_em_a
- bh1_32_main_d2
- bh1_32_main_d2b
- bh1_32_main_da
- bh1_32_main_da_01
- bh1_32_stores
local obj = CreateObject(`bh1_32_slod1`, coords.x, coords.y, coords.z, false, false, false)