GTA Explorer

bh1_01_emissive_slod

bh1_01_emissive_slod, a super-low-detail (SLOD) model of the GTA V map in Del Perro

bh1_01_emissive_slod is a super-low-detail (SLOD) model of the GTA V map in Del Perro, from title update 2. It measures 43.8 × 50.6 × 65.1 m and is drawn with 48 triangles and 1 texture, up to 2,000 m away.

Model
bh1_01_emissive_slod
Hash
3710491765 (0xDD299C75)
What it is
super-low-detail (SLOD) model
Size (m)
43.8 × 50.6 × 65.1
Size class
huge
LOD distance (m)
2000
Vertices
68
Triangles
48
Textures
1
Texture dictionary
bh1_lod_emissive_6_21_children
Asset type
drawabledictionary
Kind
ydd
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_children.ydd
Definition file
beverly_metadata_004.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_01_emissive_slod is placed 2 times on the map, most of all in Del Perro. One of its places: -1310.03, -424.94, -6.62.

The map files (IPLs) that place it include bh1_01 and hei_bh1_01.

Also placed by bh1_01

Models like bh1_01_emissive_slod

local obj = CreateObject(`bh1_01_emissive_slod`, coords.x, coords.y, coords.z, false, false, false)

 

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