bh1_01_emissive_slod

bh1_01_emissive_slod is a super-low-detail (SLOD) model of the GTA V map in Del Perro, from title update 2. It measures 43.8 × 50.6 × 65.1 m and is drawn with 48 triangles and 1 texture, up to 2,000 m away.
- Model
- bh1_01_emissive_slod
- Hash
- 3710491765 (0xDD299C75)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 43.8 × 50.6 × 65.1
- Size class
- huge
- LOD distance (m)
- 2000
- Vertices
- 68
- Triangles
- 48
- Textures
- 1
- Texture dictionary
- bh1_lod_emissive_6_21_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_children.ydd
- Definition file
- beverly_metadata_004.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_01_emissive_slod is placed 2 times on the map, most of all in Del Perro. One of its places: -1310.03, -424.94, -6.62.
The map files (IPLs) that place it include bh1_01 and hei_bh1_01.
Also placed by bh1_01
Models like bh1_01_emissive_slod
- bh1_01_emissive_1a
- bh1_01_emissive_b
- bh1_02_emissive_slod
- bh1_03_em_a_slod
- bh1_03_em_slod
- bh1_07_bh1_emissive_slod
- bh1_09_em_slod
- bh1_14_em_slod
local obj = CreateObject(`bh1_01_emissive_slod`, coords.x, coords.y, coords.z, false, false, false)