bh1_32_main_d2

bh1_32_main_d2 is a piece of the GTA V map in Morningwood, from title update 2. It measures 43.9 × 55.2 × 12.7 m and is drawn with 3,411 triangles and 17 textures, up to 50 m away.
- Model
- bh1_32_main_d2
- Hash
- 655392251 (0x27107DFB)
- What it is
- piece
- Size (m)
- 43.9 × 55.2 × 12.7
- Size class
- huge
- LOD distance (m)
- 50
- Vertices
- 3,752
- Triangles
- 3,411
- Textures
- 17
- Texture dictionary
- bh1_32_details
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_32.rpf\bh1_32_main_d2.ydr
- Definition file
- beverly_metadata_015_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_32_main_d2 is placed 2 times on the map, most of all in Morningwood. One of its places: -1472.17, -176.35, 54.68.
The map files (IPLs) that place it include bh1_32_strm_0 and hei_bh1_32_strm_0.
Also placed by bh1_32_strm_0
- prop_aircon_s_07b
- prop_plant_int_01a
- prop_bollard_02c
- prop_roofvent_10b
- prop_aircon_s_02a
- prop_oldlight_01b
- prop_roofvent_16a
- prop_rub_boxpile_01
- bh1_32_blg01
- bh1_32_blg01_cloth01
- bh1_32_blg01_cloth02
- bh1_32_blg01_cloth_01
Models like bh1_32_main_d2
local obj = CreateObject(`bh1_32_main_d2`, coords.x, coords.y, coords.z, false, false, false)