GTA Explorer

ba_rig_dj_02_lights_04_c

ba_rig_dj_02_lights_04_c, an emissive (light) mesh of the GTA V map

ba_rig_dj_02_lights_04_c is an emissive (light) mesh of the GTA V map, from After Hours. It measures 17.8 × 14.7 × 5.28 m and is drawn with 13,792 triangles and 7 textures, up to 100 m away.

Model
ba_rig_dj_02_lights_04_c
Hash
1487906889 (0x58AFA849)
What it is
emissive (light) mesh
Size (m)
17.8 × 14.7 × 5.28
Size class
large
LOD distance (m)
100
Vertices
13,292
Triangles
13,792
Textures
7
Texture dictionary
ba_prop_ba_dj2_emis_rig_04
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_05.rpf\ba_rig_dj_02_lights_04_c.ydr
Definition file
ba_prop_battle_lights_05.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_rig_dj_02_lights_04_c: scripts spawn it, or an interior’s entity set does.

Models like ba_rig_dj_02_lights_04_c

local obj = CreateObject(`ba_rig_dj_02_lights_04_c`, coords.x, coords.y, coords.z, false, false, false)

 

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