bh1_16_scaff

bh1_16_scaff is a piece of the GTA V map in Rockford Hills, from title update 2. It measures 9.65 × 5.83 × 5.70 m and is drawn with 7,052 triangles and 4 textures, up to 70 m away.
- Model
- bh1_16_scaff
- Hash
- 4245740611 (0xFD10DC43)
- What it is
- piece
- Size (m)
- 9.65 × 5.83 × 5.70
- Size class
- large
- LOD distance (m)
- 70
- Vertices
- 9,546
- Triangles
- 7,052
- Textures
- 4
- Texture dictionary
- bh1_16_fizz
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_16.rpf\bh1_16_scaff.ydr
- Definition file
- beverly_metadata_016_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_16_scaff is placed 2 times on the map, most of all in Rockford Hills. One of its places: -595.49, -289.09, 52.16.
The map files (IPLs) that place it include bh1_16_strm_0 and hei_bh1_16_strm_0.
Also placed by bh1_16_strm_0
- prop_wall_light_16c
- prop_streetlight_07b
- prop_bin_05a
- prop_chair_01b
- prop_paints_can06
- prop_rub_boxpile_01
- prop_wall_light_17a
- prop_cs_plant_01
- prop_paints_can07
- prop_pot_plant_01e
- prop_pot_plant_05a
- prop_tool_box_01
Models like bh1_16_scaff
- bh1_16_3_locked_doors
- bh1_16_bld_rails
- bh1_16_bld_rails2
- bh1_16_bld01
- bh1_16_bld01_det
- bh1_16_bld01_det_01
- bh1_16_bld01_det_ns
- bh1_16_bld02
- bh1_16_bld03
- bh1_16_bld03_det
- bh1_16_bld03b
- bh1_16_bld04
local obj = CreateObject(`bh1_16_scaff`, coords.x, coords.y, coords.z, false, false, false)