bh1_16_bld04

bh1_16_bld04 is a building of the GTA V map in Rockford Hills, from title update 2. It measures 26.9 × 25.5 × 25.9 m and is drawn with 17,557 triangles and 46 textures, up to 103 m away. From far away the game draws bh1_16_bld04_lod in its place.
- Model
- bh1_16_bld04
- Hash
- 1563646102 (0x5D335896)
- What it is
- building
- Size (m)
- 26.9 × 25.5 × 25.9
- Size class
- huge
- LOD distance (m)
- 103
- Vertices
- 25,979
- Triangles
- 17,557
- Textures
- 46
- Texture dictionary
- bh1_16
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_16.rpf\bh1_16_bld04.ydr
- Definition file
- beverly_metadata_016_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_16_bld04 is placed 2 times on the map, most of all in Rockford Hills. One of its places: -588.74, -287.19, 46.46.
The map files (IPLs) that place it include bh1_16_strm_0 and hei_bh1_16_strm_0.
Also placed by bh1_16_strm_0
- prop_wall_light_16c
- prop_streetlight_07b
- prop_bin_05a
- prop_chair_01b
- prop_paints_can06
- prop_rub_boxpile_01
- prop_wall_light_17a
- prop_cs_plant_01
- prop_paints_can07
- prop_pot_plant_01e
- prop_pot_plant_05a
- prop_tool_box_01
Models like bh1_16_bld04
- bh1_16_3_locked_doors
- bh1_16_bld_rails
- bh1_16_bld_rails2
- bh1_16_bld01
- bh1_16_bld01_det
- bh1_16_bld01_det_01
- bh1_16_bld01_det_ns
- bh1_16_bld02
- bh1_16_bld03
- bh1_16_bld03_det
- bh1_16_bld03b
- bh1_16_bld04_det
local obj = CreateObject(`bh1_16_bld04`, coords.x, coords.y, coords.z, false, false, false)