bh1_16_bld01

bh1_16_bld01 is a building of the GTA V map in Rockford Hills, from title update 2. It measures 41.6 × 48.1 × 21.6 m and is drawn with 20,227 triangles and 63 textures, up to 175 m away. From far away the game draws bh1_16_bld01_lod in its place.
- Model
- bh1_16_bld01
- Hash
- 873104861 (0x340A85DD)
- What it is
- building
- Size (m)
- 41.6 × 48.1 × 21.6
- Size class
- huge
- LOD distance (m)
- 175
- Vertices
- 26,958
- Triangles
- 20,227
- Textures
- 63
- Texture dictionary
- bh1_16
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_16.rpf\bh1_16_bld01.ydr
- Definition file
- beverly_metadata_016_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_16_bld01 is placed 2 times on the map, most of all in Rockford Hills. One of its places: -602.10, -268.29, 46.46.
The map files (IPLs) that place it include bh1_16_long_0 and hei_bh1_16_long_0.
Also placed by bh1_16_long_0
Models like bh1_16_bld01
- bh1_16_3_locked_doors
- bh1_16_bld_rails
- bh1_16_bld_rails2
- bh1_16_bld01_det
- bh1_16_bld01_det_01
- bh1_16_bld01_det_ns
- bh1_16_bld02
- bh1_16_bld03
- bh1_16_bld03_det
- bh1_16_bld03b
- bh1_16_bld04
- bh1_16_bld04_det
local obj = CreateObject(`bh1_16_bld01`, coords.x, coords.y, coords.z, false, false, false)