bh1_16_bld03

bh1_16_bld03 is a building of the GTA V map in Rockford Hills, from title update 2. It measures 43.5 × 49.2 × 22.4 m and is drawn with 13,631 triangles and 55 textures, up to 105 m away. From far away the game draws bh1_16_bld03_lod in its place.
- Model
- bh1_16_bld03
- Hash
- 1325513779 (0x4F01BC33)
- What it is
- building
- Size (m)
- 43.5 × 49.2 × 22.4
- Size class
- huge
- LOD distance (m)
- 105
- Vertices
- 21,709
- Triangles
- 13,631
- Textures
- 55
- Texture dictionary
- bh1_16
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_16.rpf\bh1_16_bld03.ydr
- Definition file
- beverly_metadata_016_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_16_bld03 is placed 2 times on the map, most of all in Rockford Hills. One of its places: -638.54, -271.81, 49.71.
The map files (IPLs) that place it include bh1_16_strm_0 and hei_bh1_16_strm_0.
Also placed by bh1_16_strm_0
- prop_wall_light_16c
- prop_streetlight_07b
- prop_bin_05a
- prop_chair_01b
- prop_paints_can06
- prop_rub_boxpile_01
- prop_wall_light_17a
- prop_cs_plant_01
- prop_paints_can07
- prop_pot_plant_01e
- prop_pot_plant_05a
- prop_tool_box_01
Models like bh1_16_bld03
- bh1_16_3_locked_doors
- bh1_16_bld_rails
- bh1_16_bld_rails2
- bh1_16_bld01
- bh1_16_bld01_det
- bh1_16_bld01_det_01
- bh1_16_bld01_det_ns
- bh1_16_bld02
- bh1_16_bld03_det
- bh1_16_bld03b
- bh1_16_bld04
- bh1_16_bld04_det
local obj = CreateObject(`bh1_16_bld03`, coords.x, coords.y, coords.z, false, false, false)