bh1_01_slod1

bh1_01_slod1 is a super-low-detail (SLOD) model of the GTA V map in Del Perro, from title update 2. It measures 89.4 × 104 × 76.8 m and is drawn with 1,901 triangles and 3 textures, up to 750 m away.
- Model
- bh1_01_slod1
- Hash
- 3162481972 (0xBC7FA534)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 89.4 × 104 × 76.8
- Size class
- huge
- LOD distance (m)
- 750
- Vertices
- 3,362
- Triangles
- 1,901
- Textures
- 3
- Texture dictionary
- bh1_lod_01_04_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_01_04_children.ydd
- Definition file
- beverly_metadata_004.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_01_slod1 is placed 2 times on the map, most of all in Del Perro. One of its places: -1310.03, -424.94, -6.62.
The map files (IPLs) that place it include bh1_01 and hei_bh1_01.
Also placed by bh1_01
Models like bh1_01_slod1
- bh1_01_ammuwin_noshadows
- bh1_01_bh150b
- bh1_01_bh150c
- bh1_01_build_base
- bh1_01_clothtape
- bh1_01_detail
- bh1_01_emissive_1a
- bh1_01_emissive_b
- bh1_01_emissive_slod
- bh1_01_emissivesigns
- bh1_01_ground
local obj = CreateObject(`bh1_01_slod1`, coords.x, coords.y, coords.z, false, false, false)