bh1_01_emissivesigns

bh1_01_emissivesigns is an emissive (light) mesh of the GTA V map in Morningwood, from title update 2. It measures 46.4 × 42.5 × 15.2 m and is drawn with 598 triangles and 4 textures, up to 105 m away. From far away the game draws bh1_01_emissivesigns_lod and bh1_01_emissivesigns_slod001 in its place.
- Model
- bh1_01_emissivesigns
- Hash
- 4210193104 (0xFAF272D0)
- What it is
- emissive (light) mesh
- Size (m)
- 46.4 × 42.5 × 15.2
- Size class
- huge
- LOD distance (m)
- 105
- Vertices
- 701
- Triangles
- 598
- Textures
- 4
- Texture dictionary
- bh1_01_mart
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_01.rpf\bh1_01_emissivesigns.ydr
- Definition file
- beverly_metadata_006_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_01_emissivesigns is placed 2 times on the map, most of all in Morningwood. One of its places: -1330.21, -394.04, 43.19.
The map files (IPLs) that place it include bh1_01_strm_0 and hei_bh1_01_strm_0.
Also placed by bh1_01_strm_0
- prop_fnclink_02f
- prop_parasol_01
- prop_cctv_cam_05a
- prop_aircon_m_07
- prop_news_disp_02a
- prop_plant_palm_01b
- prop_elecbox_23
- prop_roofpipe_03
- bh1_01_bh150b
- bh1_01_bh150c
- prop_alarm_01
- prop_couch_sm2_07
Models like bh1_01_emissivesigns
- bh1_01_ammuwin_noshadows
- bh1_01_bh150b
- bh1_01_bh150c
- bh1_01_build_base
- bh1_01_clothtape
- bh1_01_detail
- bh1_01_emissive_1a
- bh1_01_emissive_b
- bh1_01_emissive_slod
- bh1_01_ground
local obj = CreateObject(`bh1_01_emissivesigns`, coords.x, coords.y, coords.z, false, false, false)