GTA Explorer

bh1_01_emissivesigns

bh1_01_emissivesigns, an emissive (light) mesh of the GTA V map in Morningwood

bh1_01_emissivesigns is an emissive (light) mesh of the GTA V map in Morningwood, from title update 2. It measures 46.4 × 42.5 × 15.2 m and is drawn with 598 triangles and 4 textures, up to 105 m away. From far away the game draws bh1_01_emissivesigns_lod and bh1_01_emissivesigns_slod001 in its place.

Model
bh1_01_emissivesigns
Hash
4210193104 (0xFAF272D0)
What it is
emissive (light) mesh
Size (m)
46.4 × 42.5 × 15.2
Size class
huge
LOD distance (m)
105
Vertices
701
Triangles
598
Textures
4
Texture dictionary
bh1_01_mart
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_01.rpf\bh1_01_emissivesigns.ydr
Definition file
beverly_metadata_006_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_01_emissivesigns is placed 2 times on the map, most of all in Morningwood. One of its places: -1330.21, -394.04, 43.19.

The map files (IPLs) that place it include bh1_01_strm_0 and hei_bh1_01_strm_0.

Also placed by bh1_01_strm_0

Models like bh1_01_emissivesigns

local obj = CreateObject(`bh1_01_emissivesigns`, coords.x, coords.y, coords.z, false, false, false)

 

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